Alex Oak

Game Developer

Barcelos, Portugal

Crafting immersive experiences through code and creativity, one pixel at a time.

Experience

2024 - Present

Video Game Developer

I Made A Bug

• Designed and implemented core gameplay mechanics for casual titles. • Integrated external SDKs such as Analytics and Ad Monetization. • Managed end-to-end release process for mobile games on Google Play and Apple App Store. • Debugged and resolved issues using profiling and testing tools.

2024

AR/VR Unity Developer

ONTOP Studios

• Refactored an embedded AR game into a standalone application, decoupling it from a larger host app. • Implemented intuitive AR menu interactions using Unity and AR Foundation. • Introduced new gameplay elements to incentivize replayability.

2023 - 2024

Junior Software Developer

AdvanceWorks

• Gained hands-on experience with Agile development practices, including daily stand-ups, sprint planning, and retrospectives. • Learned to design and consume RESTful APIs in a microservices-based architecture. • Trained on modern backend tools and workflows including Docker, Apache Kafka, and SingleStore for scalable service development.

2019 - 2023

Video Editor

Freelance

• Worked with clients to bring their vision to life utilizing Davinci Resolve. • Managed end-to-end post-production workflows including syncing, cutting, grading, and exporting. • Captured in-game footage for trailers, cutscenes, and promotional content.

Tech Stack

Unity

engine

Unreal Engine

engine

C#

C#

language

C++

language

Figma

Figma

tool

Mobile

platform

Git

Git

tool

Monogame

Monogame

engine

Projects

Pew Pew Pandemonium (2023)

Lead Gameplay Designer, World Designer, Lead Gameplay Programmer

Top-down multiplayer battle royale with minigames and vibrant visuals.

UnityC#C#Multiplayer
Professional

Valshanti of Darlai (2022)

Lead Character Designer, World Designer, Lead Gameplay Programmer

Creature hunting Soulslike where you collect trophies to climb the ranks.

🔧MonogameC#C#Soulslike
Game Jam

Games of Enlightenment: Magic Unbound (2022)

Lead Gameplay Designer, World Designer, Lead Gameplay Programmer

Single-player arena RPG with roguelike elements and spell-based combat.

UnityC#C#RPG
Academic

Natural Selection Simulation - AI (2022)

Genetics Algorithm Developer

AI simulation demonstrating evolution using pathfinding and genetic algorithms.

UnityC#C#AI
Academic

Fast and Colorful (2020)

Solo Developer

Hyper-casual game where recoloring your ball helps you pass doors and speed up.

BuildboxMobileHyper-Casual
Personal

Robot vs Zombies (2021)

Gameplay Designer, Level Designer, Assistant Programmer

2D platformer where you fight zombies and face Zombie Santa.

MonoGameC#C#2D
Game Jam